Profile PictureEtienne Beschet

Follower

€29
0 ratings

The model is realtime ready so you can export it anywhere on realtime engines like UnrealEngine4/Unity/Marmoset. NormalMaps are Y- baked in MIKK TangentSpace, model use custom VerticesNormals so keep them at import ;)

Textures consists in 1 2K UVset, and uses combined map channels to reduce drawcalls (better performances). C1 maps combines : Red=Metalness ; Green=Roughness ; Blue=AO. C3 maps combines : Red=Cavity ; Green=EyeGlow Alpha ; Blue=Specular IntensityFor the global Emissive use the "E" map as Eye is separated from the rest of the character ;)

You can preview the model with 3D Marmoset viewer here : https://www.artstation.com/artwork/k4LgGz

Have fun =)

Add to cart

You'll get 4 skins, PBR/handpainted in 3D-Coat (Basic/Watcher/Protector/Solarus), FBX with & without skeleton, Akeytsu files ready to animate with the fully rigged character ! Get the software here : https://www.nukeygara.com/try ;)

Size
88.1 MB
Copy product URL
€29

Follower

0 ratings
Add to cart